Subject: RE: Bones lessons learned Date: Tue, 24 May 94 09:46:00 PDT From: "Decker, Mark" <Decker@segaoa.COM> Currently I use Imagine only as a hobby. Sega does do quite a bit with 3D (all of the dinosaurs in our Genesis and SegaCD Jurassic Park games were rendered fully i€ ›3`˜&€´@” Ø7¿Øµ> ‘> ‘2 Ô TÒ T€šÀ"@€Ð TÔ`Ð €2€‘2 Ô2@‘2 Ô2@ µ. µ6 ˜€˜@Ð €µ7`¶€Ø¿¸€€€Ð T@ “@ö6 %¿ ø€˜ €»: Ø6À¶à¸ ´ €À" Ö PÀ"âØ L€€Š`"€ LÐ T’ Ò"€€6€€ª €¶àÚ H´ €¥À 6€`N¿ÿƒ€§`i¿ÿ;€§`n"¿ÿ€Ô HòO¿÷€§@2€Ø LÚ H€¥À ¿ÿë€"€$€[Ø LÖ PØà˜`™*`”¡HÖ€¢À"€€¢ÿÿ"¿ÿåòO¿÷˜ ˜ xÖ€¢À2¿ÿú€¢ÿÿ˜ Р¿쀴!ÿ€€§` 2€ ’@’ `™*`”¢ˆÖ€¢À"€€¢ÿÿ"¿ÿíҿ𘠘 xÖ€¢À2¿ÿú€¢ÿÿ˜Ð Â` "¿ÿù€=¾¬À?¸"}?¸"} =¾¬À>Oü£@ù’Db…÷B¢}aBöõDÚòDÚòBöõB¢}aDb…÷Àh Ah D«–ßC4™?¿óvB4¾½B4¾½?¿óvC4™D«–ßD«–ßC4™?¿óvB4¾½B4¾½?¿óvC4™D«–ßD«–ßC4™?¿óvB4 ¾½B4¾½?¿óvC4™D«–ßD«–ßC4™?¿óvB4¾½B4¾½?¿óvC4™D«–ßD§¨½CMC"@EàBL÷×BL÷×@EàCMC"D§ ¨½D§¨½CMC"@EàBL÷×BL÷×@EàCMC"D§¨½D§¨½CMC"@EàBL÷×BL÷×@EàCMC"D§¨½D§¨½CMC"@EàBL ÷×BL÷×@EàCMC"D§¨½<¿ÿË™/`Ÿ/`ž@Ÿ3à€— Çà‘èì# h `ð# lÔ` å˜#àÉ#€Ð& €°@€ä@#?àÐ&@€?àÞ&@@?€ª@ê6@€?àà&@€Ô&@Ò6@ÀÒ6@@ €À–àÖ6@Ò6`ì&€€¿Àÿþ”¿¼æ¿ÀÔ¿¼°¿Ä'# ’º`»/`¡6 º@€À€–À€€è àÿ€¢àÿ2€ÿþÚÔ@€@º@€—@2€@”*Ò# DÁ D ò ’À’@€’@2€º €@ `CÏMâCÏMâ@°`B h e r i n e G l o v e r b y n S a r g e n t ÔB‹'Ô@mØ~C:þD£O=@€@ƒÝŸB»®B»®@ƒÝŸCc¤ D¢ãDÈA h t 10. 63 : 68 WILD-TYPE 12. 47 : 47 WILD-TYPE 33 : 33 SCUTE 13. 19 : 28 MUTANT CROSSVEINLESS 19 : 20 MUTANT 20 : 12 CROSSVEINLESS 20 : 16 WILD-TYPE 14. 12 : 22 MUTANT FUSED 16 : 21 MUTANT 22 : 16 FUSED 19 : 20 WILD-TYPE 15. 21 : 12 MUTANT VERMILION 12 : 15 MUTANT 25 : 20 VERMILION 13 : 20 WILD-TYPE 16. 69 : 68 MUTANT GENERATION 4 ------------- CROSSES ------- 1. al x mu 2. dp x mu 3. da x mu 4. wd x mu 5. nu x mu 6. cn x mu 7. vg x mu 8. dk x mu 9. wt x mu 10. rw x mu 11. mu x cn 12. mu x nu 13. cn x mu 14. mu x wd 15. mu x vg 16. mu x wd. RESULTS ( T= 62 B= 0 V= 0 VU= 0 ) ------- 1. 76 : 73 WILD-TYPE 2. 81 : 73 WILD-TYPE 3. 87 : 73 WILD-TYPE 4. 75 : 92 WILD-TYPE 5. 71 : 69 WILD-TYPE 6. 85 : 72 WILD-TYPE 7. 70 : 81 WILD-TYPE 8. 67 : 73 WILD-TYPE 9. 84 : 78 WILD-TYPE 10. 83 : 65 WILD-TYPE 11. 70 : 65 WILD-TYPE 12. 83 : 72 WILD-TYPE 13. 79 : 74 WILD-TYPE 14. 62 : 83 WILD-TYPE 15. 84 : 74 WILD-TYPE 16. 75 : 72 WILD-TYPE GENERATION 5 ------------- CROSSES ------- 1. +(1) x +(1) 2. +(2) x +(2) 3. +(3) x +(3) 4. +(4) x +(4) 5. +(5) x +(5) 6. +(6) x +(6) 7. +(7) x +(7) 8. +(8) x +(8) 9. +(9) x +(9) 10. +(10) x +(10) 11. +(11) x +(11) 12. +(12) x +(12) 13. +(13) x +(13) 14. +(14) x +(14) 15. +(15) x +(15) 16. +(16) x +(16). RESULTS ( T= 78 B= 0 V= 0 VU= 0 ) ------- 1. 18 : 16 MUTANT 18 : 13 ARISTALESS 49 : 52 WILD-TYPE 2. 24 : 20 MUTANT 18 : 17 DUMPY 45 : 39 WILD-TYPE 3. 20 : 16 MUTANT 22 : 18 DACHS 31 : 36 WILD-TYPE 4. 11 : 16 MUTANT 19 : 19 WAVOID 45 : 35 WILD-TYPE 5. 15 : 17 MUTANT 12 : 17 NUBBIN 32 : 40 WILD-TYPE 6. 24 : 14 MUTANT 22 : 24 CINNABAR 42 : 34 WILD-TYPE 7. 17 : 24 MUTANT 20 : 15 VESTIGIAL 41 : 35 WILD-TYPE 8. 15 : 19 MUTANT 19 : 18 DARK-EYE 36 : 36 WILD-TYPE 9. 17 : 26 MUTANT 18 : 18 WELT 43 : 43 WILD-TYPE 10. 20 : 13 MUTANT 14 : 26 RAISED-WING 33 : 46 WILD-TYPE 11. 18 : 11 MUTANT 15 : 21 CINNABAR 41 : 38 WILD-TYPE 12. 26 : 17 MUTANT 19 : 26 NUBBIN 33 : 42 WILD-TYPE 13. 19 : 18 MUTANT 16 : 19 CINNABAR 42 : 41 WILD-TYPE 14. 17 : 17 MUTANT 24 : 20 WAVOID 25 : 36 WILD-TYPE 15. 15 : 24 MUTANT 13 : 18 VESTIGIAL 35 : 42 WILD-TYPE 16. 14 : 19 MUTANT 26 : 12 WAVOID 36 : 32 WILD-TYPE GENERATION 6 ------------- CROSSES ------- 1. mu(1) x al(1) 2. mu(2) x dp(2) 3. mu(3) x da(3) 4. mu(4) x wd(4) 5. mu(5) x nu(5) 6. mu(6) x cn(6) 7. mu(7) x vg(7) 8. mu(8) x dk(8) 9. mu(9) x wt(9) 10. mu(10) x rw(10) 11. . cn(11) x mu(11) ******** CROSS NOT PROPERLY DEFINED RESULTS ( T= 88 B= 0 V= 0 VU= 0 ) ------- 1. 84 : 74 WILD-TYPE 2. 76 : 67 WILD-TYPE 3. 69 : 79 WILD-TYPE 4. 75 : 73 WILD-TYPE 5. 69 : 80 WILD-TYPE 6. 83 : 75 WILD-TYPE 7. 40 : 34 MUTANT 44 : 39 WILD-TYPE 8. 67 : 79 WILD-TYPE 9. 78 : 78 WILD-TYPE 10. 33 : 38 RAISED-WING 34 : 41 WILD-TYPE GENERATION 7 ------------- CROSSES ------- 1. mu x al 2. mu x dp 3. mu x Sp ******** NO SUCH STOCK AVAILABLE FOR USE AS MALE PARENT. 4. mu x da 5. mu x wd 6. mu x nu 1) Has anybody got a display program for anims? Imagine never keeps the right speed and it alse flickers when there is much change between the single pictures. A quite nice thing would be the support of anims/pics >640x480 and truecolor. If anyone has a hint, please tell me where i can get it from. 2) How do i change speed of an object that follows a path? I do not mean de-/acceleration in the follow path requester! If the above questions are FAQs i would prefer direct mail. Waiting for the sig, but it has not dropped outa my brain yet. Mark Kress kress@uni-muenster.de -=> RETURN TO CONTENTS!<=-